![]() Melee Weapon Attack: +11 to hit, reach 15 ft., one target.įrightful Presence. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit:17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.Ĭlaw. Melee Weapon Attack:+11 to hit, reach 10 ft., one target. The dragon can then fly up to half its flying speed.īite. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Wing Attack (Costs 2 Actions).The dragon beats its wings. The dragon regains spent legendary actions at the start of its turn.ĭetect.The dragon makes a Wisdom (Perception) check. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon can take 3 legendary actions, choosing from the options below. ![]() Legendary Resistance (3/Day).If the dragon fails a saving throw, it can choose to succeed instead. Lightning damage on a failed save, or half as much damage on Must make a DC 19 Dexterity saving throw, taking 66 (12d10) Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.Ĭlaw. Melee Weapon Attack:+12 to hit, reach 10 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite. Multiattack.The dragon can use its Frightful Presence.
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